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Lead the frightened YumBalls into safety, away from the constantl foreshadowed threat from above. Or not, that's fun too.

Martin Jonasson - Programmer
Jonas Åkerlund - Graphical Artist
Joel Nyström - Sound Artist

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Bubblove

Bubble is made from scratch with both library and map editor.
Game library and game mechanics done with C++, SDL, OpenGL and FMOD.
Game editor is done with Java(J2SE).

You control a lovely Red ball which tries to get the "heart". However the
other Blue balls try to stick to the Red ball. They have no harm to us
but they unintentionally block our path. So when we are stuck, we slap those
balls with mouse and they will run away from us for a while. Slapping costs
some energy. We start with 1000 energy and it drains as we use slap on Blue balls.

Goal is to get the heart with as much as high energy possible.

Daghan Demirci - Programmer/Game Designer
Omer Akyol - Programmer
Graphic Artist (Tiles from Ari Feldman ) - www.flyingyogi.com

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Ball & Mr. Chain

Episodes IV to VI (The Original Trilogy)

You and a friend play as Mr. Ball and Mr. Chain. You are inmates chained together, trapped in prison and desperate to get out! This game is a co-op, networked game for the Apple iPhone and iPod Touch.
The episodes are as follows:
-- Episode IV: A New Hope --
-- Episode V: The Laundromates --
-- Episode VI: Tying The Knot --

Marie Louise Rasmussen - Graphics
Aron Allen - Sound
Lars Peter Christiansen - Programmer
Ebbe George Haabendal Brandstrup - Programmer
Morten Nielsen - Programmer
Kim Steen Riber - Programmer
Daniel Povlsen - Programmer

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Gaba Aba

Emergency! Tank and Chopper can destroy the calculator in which the bee farmers are hiding, then run over the bee farmers and shoot all the bees. The robot spiders, who are friends of the bees, can be destroyed. The boss has three eyes separate from its head, and they can be destroyed. Soon to be a major motion picture.

Cactus (Jonatan Söderström)
moboid (Heather Kelley)
Petri Purho

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Dusk Of Ninja And Brush

Ninja and Brush must work together to fend off the incoming zombies before the nuclear strike in 5 minutes! Draw red walls to stop red zombies. Shoot green ninja stars to kill green zombies.

Rasmus Keldorff - Programming/Concept
Nicolaj Schweitz - Programming/Audio
Martin Fasterholdt - Concept/Graphics
Emil Kastbjerg - Programming/GUI
Kasper Videbæk - Programming
Thomas Gravgaard - Lead Programming
Christen Lorensen - Programming/Graphics

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In the game, the combinatory physics of Katamari Damacy meet the ambience of PixelJunk: Eden and Fl0w. The Global Game Jam theme is addressed through the design of cooperative gameplay and development of a character called ‘FoxOwl’. The character articulates the theme of struggling and cooperating at the same time, and the adjective of being trapped in the same body. The physics of the game contribute to a play experience that expresses the theme.

Björn Berggren: Programming/Game design
Stefano Carlini - Level design/Game design
Emma Johansson - Art/Game design
Aki Järvinen - Game design/Sound design
Aksel Køie - Game design/Sound design
Albertina Sparrhult - Art/Game design
Christoffer Södergren - Programming/Game design
Mark Ambervill - Music

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O--O

Exploring the limitations and game dynamics of Coop in action games. And particles.

Laurie Hufford - Lead Artist
Per Rasmussen - Ninja Programmer
Joergen Havsberg Seland - Lead Sound Designer/Seal Wrangler
Tim Garbos - Lead Particle Programmer

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Spank The Punkies

Dajana Dimovska
Lars Bojsen-Møller
Peter Bruun-Rasmussen
Tina Skjærbæk Søeborg

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5 min MMO

Together Fornever

It is a game about relationship, a game about emotions. Are you strong enough to stay together with your girlfriend? Can you overcome the challenges a young couple has to face?

David Kofoed Wind - Programming
Dan Osted - Programming
Ronnie Kristensen - 3D/2D
Mirko Scherf - Game Design
Anders Højsted - Game Design
Nevin Eronde - Sound
Christos Iosifidis - Programming

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Sheeped Away

The classic extra terrestrial pass-time of livestock abduction has taken a new twist as two teams of short-range-communicating intergalactic travelers take on each other in capturing confused sheep from the local farmer. However their limited communication technology is causing problems and interference as everybody tries to fill their personal quota of either black or white sheep first. But remember - there is no I in UFO!

Tobias Brogaard - Programmer
Tobias Elleboe Cordsen - Programmer
Jens Fursund - Programmer
Henrik Kolind - Graphics Artist
Thomas Frøhlich - Graphics Artist
Thomas Dykjær - Sound Artist
Jens Fursund - Programmer

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It's an art game, figure it out. The game is a networked that explores what's the least you need to do a working game. The game can be completed if you're the only one playing the game in the world for 4 minutes and 33 seconds. Otherwise the game just quits.

Petri Purho
John Cage - Music
Heather Kelley - Design
Jonatan Söderström - design

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Electric Balls

The game is a fun cooperative casual game, based on electromagnetism. The game introduces a strange paradox to the players as they have to work together while the electrical charges in the balls they control make it dangerous to stay to close to each other.

Anders Fausbøll – Game design/Project Management
Henrik Exler – Lead artist/2D art
Kunuk Nykjær – Programmer
Mads Terp – Programmer
Morten Zohnesen – Lead programmer
Peder Johansen – Game design/Programming/2D art

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HATCH OUT

A swarm game where it's all about keeping your eggs safe from harm! Beware the giant crude bugs that hunger for the sweet proteins of your kin!

Kristian Kjems - Programmer
Erik Rodriques - Programmer
Hans-Henrik Jensen - Programmer
Jesper Taxbøl - Programmer
Jon Lauridsen - Technical Artist
Daniel Windfeld - 2D Artist

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Partners In Crime

A game of crime! The players control two criminals in debt, who have been given their final 5min warning to payback the 100 grand they own the local gangster, or they are dead! When close to each other they gain confidence enough to rob the banks and pick up the money, but they also attract the attention of the police. If they separate they go into hiding, and the police will not be able to locate them, but they don’t have the courage to rob backs or score the $ either.

Marck Petersen - Project manager/QA
Tom Jensen - Graphic Artist
Mads Pilegaard Pedersen - AI programmer
Jesper D. Villekjær - Lead Programmer
Andreas Hesel - Programmer

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Pop the Blob

It´s the ultimate chasing game for the Nintendo DS! The blob will try to run away, as the pen is trying to chase him in this fast paced two-players game. You and a friend will have to aim, button mash and even scream, as this game takes full advantage of the Nintendo DS features, showcasing an innovative use of the dual screen to support two-player gaming. Be prepared to say “I´ll get you this time!”

Tobias Balle-Petersen - Programmer
Søren Ullidtz - Programmer
Rositsa Dineva - Graphical Artist
Costantino Oliva - Sound Artist
Martin Hauballe Jensen - Project Manager

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Robodemic

Robodemic is a game of action puzzles played out in a 3. person view. You are a heroic robot that gets infected with a devastating virus. As a virus infected robot you are faced with the challenge of trying to save as many of your fellow robot friend though it will force you to infect some of them to be able to evacuate the rest.

Ditte Deenfeldt - Game design
Emil Larsen - Project management
Joel Nilsson - Programming
Kasper Skovgaard Kristensen - Game design
Laurids Binderup - 2D / Texture
Rune Skovbo Johansen - Programming
Thanos Samarinas - Level design
Thomas Jeppesen - Sound design
Thorbjørn Sørensen - 3D / Texture

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Conflict Ball

We are using a simple game of pinball, to make a statement that war is not a game. Conflict is futile. The only way you can succeed as players (two player game) is by not participating in the agression. Israeli (blue) has to destroy Palestinian (green) targets, and vice versa.

Antonios Liapis - Programming, 3D
Emil Kjæhr - 2D artist
Morten Nobel-Jørgensen - Programming
Willi Wu - Programming/2D
Oliver Billing - Programming/Sound Designer

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eXtreme Scattered World

A random disaster wreaks havoc on planet Earth and as a result thereof the major land masses are broken up into small islands and scattered around the globe. Franklin Roosevelt and Chairman Mao are left to fight for control and domination of this land. For as long as the two warmongers, Roosevelt and Mao, exist in the same world their hellbent desires to impose their political views on each other will cause trouble for the populations of the islands, which get caught up in the game of war. The objectives of the game are to a) develop an effective offense through construction and upgrading of cannon towers, and b) to, by tactical and strategic wit, trap the opponent in the firing lines of the cannon towers.

André Taono Johansen
Steffen Grønning
René Korsgaard
Dannie Korsgaard
Thomas Vesterløkke Christensen
Steffen Engelbak Nielsen

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Happy Place

In this intriguing platformer, you control a boy, who for some reasons has problems coping with the real world. So with your teddy bear in your hand you go to your Happy Place, where the problems are REAL problems - monsters chasing you! If the monsters get too close, you can let Teddy go and return to the real world - but not for long, as the problems here are greater than any monster! Time your actions wisely, and maybe the Happy Place can be your home forever!

Ronni Mihcael Johansson - Graphics artist/Designer
Daniel Skytte Traun - Graphics artist/Designer
Uni Dahl - Programmer
Linda Randazzo - Programmer
Christian Gleerup - Programmer

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The Argument

The Argument is an interactive simulation of the difficulties of a troubled marriage. The simulation is very much up for interpretation as players explore the dynamic relationship between parents and child.

Jesper Nielsen - Game design/Programming
Kjartan Olafsson - Game design/Art design
Mark Elsberg - Game design/Sound design
Nikolaj Pedersen - Game design/Programming

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